: US2 (Central)Which platform are you playing on?
(browser (CoS Site), Client (CoS)
If using browser, have you cleared your browser cache and Unity cache? Yes
If using client, have you pressed clear cache and reset default buttons on launcher? Yes
If the answer to the above 2 questions is "no", please do this and see whether the issue is resolved.
Link to clear your Unity cache here: http://webplayer.unity3d.com/setup/Were you able to consistently reproduce the bug after you had done this?
: N/AHave you experienced the bug more than once?
: YesQuest/Event Name
: Riftweaver/DeathmatchQuest/Event Location
: Riftweaver Event, Deathmatch eventAdditional Info (Tell us what happened)
: I have gotten stuck in both Riftweaver and Deathmatch, after the event has ended. The City Map/Arkadia buttons are grayed out, and the exit door button at the bottom of the screen is grayed out as well. This seems to happen when I click to load the event, and the event ends while I am loading. All I can do is reload the page/restart the client. I would like to see some sort of check once you load into the event that tests to see if the event is still going, and if not it bumps you back out to Arkadia (or wherever you were.)
On a related note, I wish dying in Deathmatch was handled differently, my computer is slower, and every time I get killed I go back to Arkadia and have to wait for the loading to finish. Usually when I enter Deathmatch, it's laggy for a few seconds. I realize that EVERYONE who dies goes through the same thing, but people with good computers and internet connections can rejoin the fight quickly, and those with slower systems/connections are penalized by the reloading process.
I would prefer something like Company War where you don't leave the map if you are killed. Maybe you could go to a "penalty box" within the same map, and then step on a transporter to be randomly teleported into the DM arena (so people wouldn't camp the respawn point.)Screenshot link (always provide when possible)