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Game Discussion / Re: US Servers to be Merged!
« Last post by Saglia on Today at 18:08:52 »
Talk about drastic. US3 is seriously under powered in comparison. Those 30 metal, while appreciate, weren't anywhere near what we needed to help us compete.
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Hello Mechanist Games,

I would just like to thank you for your extraordinarily generous event where items were half-price in the Electrum Shop.

To be honest I think a lot of people missed the announcement or forgot about it. I had a new character and only took advantage of it in the final 6 hours. When I did see it, I could hardly believe it and I was so grateful that I had saved up all my Electrum.

Special thanks to [EU3]TheArcanum and [EU3]TheSlayer for their help in squeezing out a few extra Bound Electrum for last-minute purchases.

[EU3]Hospitaller
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SERVER US3
User TamaGotchy
Comments =  because of his size party get a + parry bonus  Obviously at this size XD
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Playing Server: EU - Server3
Character Name: Friska
Comment: Its Awsome And Nice Skills
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Game Discussion / Re: Mercenary Time - Aetherlord the Fallen Lord
« Last post by SunMagic on Today at 12:47:35 »
The Green Flash
US2_SunMagic





He was happy to finally be set free, to be ' "retired" from duty' as his Master told him the day he became his own master. He was given a Free Passport and a large bag of shillings.  They removed the Identifying bracelets he had always worn and sent him on his way.  Aether had not seen his family or explored the ocean floor since that fatal day over four hundred years ago when he was caught in a net and methodically turned into a slave.  Turned into a dangerous weapon to kill and maim his master's enemies. His life span in the seas was normally five hundred years but he had no idea how much longer he would be among the living living as he did above ground. He had probably killed millions of monstrous creatures not to mention the humans and Rivens and Orcs. 

He had been only thirteen years old when he was dragged in a net from the bottom of the Arterial Ocean floor then dropped into a huge water tank.  He lived in that tank along with others of his clan for many years, although well fed he was subjected to various treatments such as the brass plated mechanical back bone inserted in his spine so he could stand taller.  Plus they imbedded gears and a skull shoulder pack  (housing electrodes which triggers his mutant hand to fire green poisonous gases and fiery hot sparks). The shoulder pack was extremely heavy and made it awkward for keeping his balance.  He was also fed alchemy potions that made his arms, torso and leg swell with hard strong buff muscles.  These mysterious potions made his body grow to over fifty times his normal size.  His head didn't grow though, it was normal size still but the degree of damage to his developing nervous system made him slow witted and submissive.  He was doomed to be a slave.

As he stepped outside, pausing slightly at the threshold of the entrance to his home, Aetherlord sniffed the salty sea air and grunted as his gaze fell on the ghoulish brown water rhythmically slapping the seaside cliffs.  He had been born in the ocean.  He had been born into the noble family of Lords of the Eel, the famous Schimmer clan, noble Guardians of the ocean tides long obscured in a fog of legend.  He knew he had been named after the pure essence that the Gods themselves breathed. Aether. Aetherlord. Aetherlord Schimmer.  He was proud of his heritage. He was just one of the thousands of Eel clans that inhabited the world oceans that worked and played traveling scores of miles in the silent dark world that was their destiny. They could swiftly travel a mile per minute using their thick scaly green leg to slither along the silty muddy sands much like a snake travels. He sighed as the old familiar thought entered his head.  Why me, God? Why me?

As the sun sank lower in the sky Aether slowly but surely scooted further down the path that lead toward the rickety old pier which lay directly outside his rented cave home.  He imagined it was as old as him.  It was a good place to retire, this Meluan's Gate place.  He was close to his beloved ocean and close to the busy market square in the center of his newly adopted harbor town.  Lately each evening, just before sunset, Aether had gotten into the habit of strolling out to the end of the pier to watch for the Green Flash.

The Green Flash was a phenomenon where there is a sudden flash of emerald green light as the sun sets.  His father once told him about an old Scottish legend that said 'if one were to peer in the light of the green flash they would gain the power to read the very souls of other people they met'.   Aether didn't understand that kind of power, but he thought any kind of power was a good thing. If he had the power possibly he could rip off the chained anchor his captors had pierced to his breast ensuring he could never escape and return to his beloved home land.  Even though he was a water eel, every 24 hours he had to surface and gulp air to survive. If he had the power he would tear the contraption off his chest and dive into the water returning to his home, finally to be at peace.  Perhaps tonight is the night the Green Flash will grant him his wish. 



 
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Help and Questions / Re: Unity crash every 10 minutes
« Last post by think_panther on Today at 12:26:46 »
Play for 9-14 minute sessions.
Problem solved.
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Bug Reports / Re: Quest/Event Issues
« Last post by littlefuzzy on Today at 10:45:07 »
Character username: US2_Victor·Tesla
Server: US2 (Central)

Which platform are you playing on?:
(browser (CoS Site), Client (CoS)

If using browser, have you cleared your browser cache and Unity cache? Yes
If using client, have you pressed clear cache and reset default buttons on launcher? Yes

If the answer to the above 2 questions is "no", please do this and see whether the issue is resolved.
Link to clear your Unity cache here: http://webplayer.unity3d.com/setup/

Were you able to consistently reproduce the bug after you had done this?: N/A
Have you experienced the bug more than once?: Yes

Quest/Event Name: Riftweaver/Deathmatch

Quest/Event Location: Riftweaver Event, Deathmatch event

Additional Info (Tell us what happened): I have gotten stuck in both Riftweaver and Deathmatch, after the event has ended.  The City Map/Arkadia buttons are grayed out, and the exit door button at the bottom of the screen is grayed out as well.  This seems to happen when I click to load the event, and the event ends while I am loading.  All I can do is reload the page/restart the client.  I would like to see some sort of check once you load into the event that tests to see if the event is still going, and if not it bumps you back out to Arkadia (or wherever you were.)

On a related note, I wish dying in Deathmatch was handled differently, my computer is slower, and every time I get killed I go back to Arkadia and have to wait for the loading to finish.  Usually when I enter Deathmatch, it's laggy for a few seconds.  I realize that EVERYONE who dies goes through the same thing, but people with good computers and internet connections can rejoin the fight quickly, and those with slower systems/connections are penalized by the reloading process. 
I would prefer something like Company War where you don't leave the map if you are killed.  Maybe you could go to a "penalty box" within the same map, and then step on a transporter to be randomly teleported into the DM arena (so people wouldn't camp the respawn point.)


Screenshot link (always provide when possible): N/A
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Bug Reports / Re: Map Issues
« Last post by littlefuzzy on Today at 10:31:31 »
Character username: US2_Victor·Tesla
Server: US2 (Central)

Which platform are you playing on?:
(browser (CoS Site), Client (CoS)

If using browser, have you cleared your browser cache and Unity cache? Yes
If using client, have you pressed clear cache and reset default buttons on launcher? Yes

If the answer to the above 2 questions is "no", please do this and see whether the issue is resolved.
Link to clear your Unity cache here: http://webplayer.unity3d.com/setup/

Were you able to consistently reproduce the bug after you had done this?: Yes
Have you experienced the bug more than once?: Yes

Bug Info: Stuck Skeleton in Copperwaste
Map Name/Area Location: Copperwaste
Full Information (e.g: Monsters not spawning? Textures not loading? Tell us!): You can see where it is on the mini map, this skeleton is always stuck.  He doesn't attack, and won't move from that spot.  Obviously this isn't a game breaking bug or anything, just a little cosmetic glitch.

Did the game kick you out?: no

Screenshot link (always provide when possible):
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Bug Reports / Re: Typo Issues
« Last post by littlefuzzy on Today at 10:23:25 »
Character username: Victor·Tesla (or, US2_Victor·Tesla after the server merge)
Server: US2 (Central)

Typo: hava instead of have, issuse instead of issues
Typo location (be specific!): Website login page  - http://www.cityofsteam.com/User/login
Additional Info: Underneath the login fields, it says 'If you hava any issuse with registering an account, please email us at:'  The correct text should be  "...have any issues with registering..."

Screenshot link (Always provide when possible):
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Help and Questions / Unity crash every 10 minutes
« Last post by BLIZZ on Today at 10:13:29 »
Us1 west coast
Ign Blizz
Every 10 -15 minutes unity crashes on client and browser
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